Skylasher
A hate card so neatly assembled it reads like a checklist of everything blue hates to see. Protection from blue makes it un-bounced, un-tapped, and un-targeted by blue's premier removal and pump effects; "can't be countered" walks it past the wall that defines blue's tempo plan; flash lets it ambush a flier or land mid-combat without telegraphing a main-phase commitment; and reach turns it into a standing answer to the evasion blue leans on when its counters and bounce run dry. The pointedness is the design: three of its four lines are aimed at exactly one color, so the rate (a two-mana 2/2) is honest in the abstract and brutal in the matchup it was built to wreck. Flash and reach are the parts that keep the card from being dead weight elsewhere, but the protection clause is the reason to run it at all: this is sideboard design distilled into a single creature, a body that is mediocre on rate and devastating on assignment, the kind of answer that exists to punish one archetype rather than to be generically good. Green's color-pie identity as the natural predator of flying and the enemy of "drawing more cards to do nothing" gets compressed into a creature that flips a blue deck's patience into a race the patient deck cannot win.

