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Moxonomy

Skyhunter Skirmisher

Creature — Cat Knight1 generic manaWhite manaWhite mana

Double strike on a 1/1 reads like a contradiction until you remember what the keyword multiplies: not the base body, but whatever you stack on top of it. A 1/1 striking twice is just two damage, and the math stays dull right up to the moment an Equipment or a pump spell joins it. Hang a sword on this and every on-hit trigger fires twice; throw a combat trick at it and the bonus lands twice in the air, where almost nothing trades. The body is deliberately under-statted so the power has to be imported from outside, which makes it a multiplier with an empty input slot. Fragility is the price of that bargain: any one-damage answer ends it before it ever connects, so protecting the carrier matters more than the swing itself. It is one of the evasive double-strikers built as an equipment mule, where the creature is a delivery mechanism and the real threat lives on whatever it is holding. White double strike on a flying body would recur as a pairing for exactly this reason, but the logic was already settled at the cost: cheap evasion, a doubled damage step, and a body so slight that the whole plan rides on what you hand it.

Skyhunter Skirmisher (5dn)
5DN · #16uncommon
Pricing
Normal: $0.16
Foil: $1.47
Oracle Text

Rules text

Flying, double strike
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

8 sets
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