Skycrash
The dead-card problem is what red artifact removal has always tried to solve, and cycling is the cleanest fix designers have found for it. Naturalize, Shatter, and their kin were always a gamble in the maindeck: brilliant against an artifact-heavy opponent, a blank draw against everyone else. Attaching a red cycling cost turns that gamble into a floor. Against an opponent with no targets, it becomes a cantrip for the price of one red mana, filtering itself away rather than clogging your hand; against a Mardu vehicle deck or a stack of Signets, it does the demolition work at instant speed for one more mana than the cycle. The design elegance is that the two modes share the same red pip, so the card slots into an aggressive shell without asking for a splash or a color commitment you would not already have made. That fungibility is the whole appeal: it is removal you are never punished for maindecking, because the worst case is a fair trade of a card and a mana for a fresh one. What it gives up for that safety is rate and reach. Two mana to destroy an artifact at instant speed is competent, not spectacular, and the ceiling is capped by the fact that it answers exactly one card type. The card is honest about what it is: insurance you can cash in either direction, priced so the hedge never costs you a draw step.
