Skycoach Conductor // All Aboard
A flash flyer with vigilance already justifies the slot: hold up interaction, flash it in as a blocker on an opponent's turn, then untap and swing back the next turn. What gives this bird a second gear is that it lands holding an unspent spell. Entering prepared banks the All Aboard side, letting the blink ride along uncast until the window pays off, and firing it later only strips the prepared status. The body stays on the battlefield, so the stored effect is a one-shot resource rather than a repeatable loop, and you keep the flyer either way. The exile-and-return is written narrowly on purpose: it targets a non-Pilot creature you control and returns it that same instant, which walls off the Conductor and any other Pilots while steering you toward enters-the-battlefield engines worth re-triggering. That immediacy is the ceiling as much as the point. Because the creature comes back as a new object, it re-enters with summoning sickness and, if it was attacking, drops out of combat, so this is a reset rather than a way to sneak in extra damage. An exile-and-return is not a death either, so it feeds no sacrifice or dies payoffs. The banked half functions as an instant-speed protect-or-restart button: save a creature from targeted removal, dodge a targeted spell, or re-fire an enter trigger at end of turn, all from a card that was already sitting in the air doing defensive work.


