Skyclave Plunder
Blue card advantage has almost always been priced against digging blind: you pay for depth and eat the variance of whatever floats to the top. Here the depth sits on a dial your board controls, and that is the whole conceit. Fill all four party slots and the look widens to seven cards deep, and keeping three of them is a genuine hand-refill rather than a dig, all without ever paying more than the five printed on it. The catch keeps the ceiling honest: you keep three of what you saw, not three of what you wanted, and the rest go to the bottom in random order, so there is no scry-style setup, no stacking a future draw. This is card selection that scales with tempo you have already spent, which is unusual for the effect. It ignores the graveyard, the number of spells cast, and life total; the only variable it reads is how much of your party has assembled by the time you cast it. That ties a normally board-agnostic draw effect directly to a developed battlefield. Cast on an empty board, it is a mediocre dig at a middling rate. Cast with the party filled out, it becomes one of the deepest raw-selection payoffs a fair creature deck can build toward, and the rate never moves to get there.
