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Moxonomy

Skyclave Plunder

Sorcery4 generic manaBlue mana

Blue card advantage has almost always been priced against digging blind: you pay for depth and eat the variance of whatever floats to the top. Here the depth sits on a dial your board controls, and that is the whole conceit. Fill all four party slots and the look widens to seven cards deep, and keeping three of them is a genuine hand-refill rather than a dig, all without ever paying more than the five printed on it. The catch keeps the ceiling honest: you keep three of what you saw, not three of what you wanted, and the rest go to the bottom in random order, so there is no scry-style setup, no stacking a future draw. This is card selection that scales with tempo you have already spent, which is unusual for the effect. It ignores the graveyard, the number of spells cast, and life total; the only variable it reads is how much of your party has assembled by the time you cast it. That ties a normally board-agnostic draw effect directly to a developed battlefield. Cast on an empty board, it is a mediocre dig at a middling rate. Cast with the party filled out, it becomes one of the deepest raw-selection payoffs a fair creature deck can build toward, and the rate never moves to get there.

Skyclave Plunder (znr)
ZNR · #81uncommon
Pricing
Normal: $0.11
Foil: $0.24
Oracle Text

Rules text

Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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