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Moxonomy

Skyclave Pick-Axe

Artifact — EquipmentGreen mana

The design gamble here is stapling a repeatable pump to the one archetype already built around lands entering the battlefield. This is a strange fusion: the equip cost gates it to sorcery speed, but the trigger fires whenever a land enters, so once it is attached the payoff runs on autopilot every time you make a land drop, crack a fetch, or bounce a land back and replay it. That self-attach clause on entry keeps the single-mana front end honest; you pay an aura-like tempo cost the first time, but unlike an aura the buff survives the equipped creature dying, and you can pay the heavier equip cost later to move it onto a fresh threat. The +2/+2 fades at end of turn, which stops it from stacking into something unbounded and welds the reward to the attack step: land, then swing. It rewards a manabase engineered to churn lands, which is the whole reason to pair an aggressive green shell with fetches or land recursion. As a piece of construction it sits in the tradition of cheap green equipment that wants a wide, mana-hungry board, but the landfall hook drags it toward a narrower, more deliberate build than the rate alone would suggest.

Skyclave Pick-Axe (znr)
ZNR · #204uncommon
Pricing
Normal: $0.14
Foil: $0.25
Oracle Text

Rules text

When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip 2 generic manaGreen mana (2 generic manaGreen mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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