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Moxonomy

Sky Skiff

Artifact — Vehicle2 generic mana

Crew 1 is the lowest entry fee a Vehicle can ask for, and that is the entire pitch here: a single tapped creature with one power, any creature, animates a flying 2/3 that does not die to the things that kill the creatures crewing it. The body sits in a comfortable spot for a two-drop evasive threat, but the design lives in the gap between the Vehicle's stats and its crew cost. Most cheap fliers in this slot are fragile bears that trade poorly and fold to sweepers; an uncrewed Vehicle is an artifact, not a creature, so it sits out the board wipe and waits for the next attack step. That is the structural trick Vehicles introduced as a category, and Sky Skiff is one of the cleanest, most affordable expressions of it on the low end of the curve. The crew cost being a flat 1 rather than scaling by power means even a creature too small to matter in combat earns its keep by tapping to send the Skiff into the air. All the deck has to supply is a warm body, and that light demand is exactly what lets it function as evasive pressure rather than a build-around.

Sky Skiff (klr)
KLR · #271common
Pricing
Normal: $0.21
Foil: $0.16
Oracle Text

Rules text

Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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