Sky-Eel School
An evasive body that loots once on the way in reads like value-and-a-half: a flier that smooths your next draw without costing you a card. That entry trigger is the whole design wager. Drawing then discarding the turn it lands does small, accumulating work: pitching a flooded land for gas, ditching a dead removal spell, or feeding a graveyard that wants fuel. It is filtering, not advantage, since the draw and discard net to zero, but the choice happens on your terms at the moment a three-power threat arrives to pressure the air. The Fish-school flavor (a name evoking many small fish swimming as one) tracks neatly onto a creature that swaps part of itself out for selection. This sits in the lineage of looters on a stick: cheaper ones like Merfolk Looter offer repeatable filtering at the cost of a fragile, ground-bound body, while this trades repeatability for a clock in the sky and a single guaranteed dig. The five-mana price is the ceiling on the design: a midrange card built to stabilize a draw and close a game from above, not an early-game engine.

