Sky-Blessed Samurai
Affinity was born on artifacts, where it wrecked a Standard format and taught a generation of players that a cost-reduction keyword scales toward zero faster than developers expect. Porting it to enchantments is the design bet here: a 4/4 flier that starts at seven mana and slides down one for each enchantment you control, which sounds tame until you remember that enchantments do not clog the board the way artifacts of the old broken era did, and that many of them are already doing other jobs. That restraint is why the enchantment version stays fair where the artifact one did not. The pieces you would build around it (auras, sagas, enchantment creatures, plain global effects) are permanents you wanted anyway, so the discount is a reward for a strategy you were already committed to rather than a dedicated combo shell. The body is deliberately plain, a French vanilla flier once it lands, because the interesting decision is entirely front-loaded into the casting cost. Sky-Blessed Samurai is less a card you evaluate on its stat line than a barometer for how deep an enchantment-matters deck has gone: in a shell that treats it as a curve-topper it is a fair beater, and in one saturated with permanents it becomes an early flier that arrived a turn nobody expected. The keyword doing the work once broke a format; only the substrate has changed.

