Skullsnap Nuisance
The 1/4 flyer is a deliberate frame: a defensive body that holds the ground by staying home while a slow enchantment engine ticks along behind it. Eerie stitches together two triggers that had lived in separate design pockets: enchantments entering, and the room-unlock mechanic that reads a permanent as a two-sided door. Folding both into a single surveil trigger is the clever part, because the same card rewards a flicker-and-recast enchantress shell and a room-heavy control build without asking you to commit to either. Surveil 1 is a small, repeatable filter rather than raw card advantage; the value lives in how many triggers you can string together, not the size of any one of them. This is why it reads differently from a straightforward card-draw engine. It does not put cards in your hand; it sifts your future draws while stocking a graveyard for delve, reanimation, or flashback, smoothing toward the enchantments that keep the loop turning. The Insect Skeleton on the type line is mostly texture, but the strategic identity is clear: a two-color engine piece built for a deck that treats enchantments and rooms as recurring events rather than one-time investments.
