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Moxonomy

Skullknocker Ogre

Creature — Ogre3 generic manaRed mana

The trigger reads like an aggressive engine and functions like almost nothing: connecting with your opponent makes them discard at random, then immediately draw back, a net-zero shuffle of their hand rather than a net-negative attack. What sounds like disruption is really just churn. The payoff is deliberately toothless, the kind of "chaotic" red design that trades a real effect for a coin flip: maybe you knock a land into their hand from the top of their deck, maybe you strip a dead card loose and hand them exactly the answer they were digging toward. Symmetrical randomness dressed up as pressure, with the 4/3 body doing the actual work: four power for four mana that closes games on a clock, the discard-draw text functioning as flavor more than function. Red has a long tradition of these "wheel it and hope" effects that gamble on hand quality rather than card advantage, and this one lands on the harmless end of that spectrum. The distance between how threatening the ability sounds read aloud and how little it changes a game defines the design here: a common-rarity beater whose text box is theater, splashy enough to read as a build-around while doing nothing a plain 4/3 wouldn't.

Skullknocker Ogre (eld)
ELD · #142uncommon
Pricing
Normal: $0.06
Foil: $0.23
Oracle Text

Rules text

Whenever this creature deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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