Skullcap Snail
The trouble with hand disruption on a body has always been the trade: a discard spell that also attacks costs more than the discard alone, and the creature you get is usually too small to matter. This one splits that difference by handing the choice to the opponent. Instead of forcing a specific card out of their hand the way a targeted discard spell does, it makes them exile a card of their choosing, which means they shed the least useful thing they hold rather than the piece you actually wanted gone. That is a real concession from the caster's side, and it is what pays for stapling the effect to a creature that can also chip in for damage. The exile clause is the sharper detail: cards pulled this way do not land in the graveyard, so an opponent leaning on flashback, escape, or delve gets nothing back to reuse. Against decks that mine their own bin for a second round of value, exile disruption reads very differently from ordinary discard, even when the opponent picks the card. The body is small enough that the card lives or dies on the enters trigger, but the trigger is stackable in a way a one-shot spell is not: any means of blinking or recurring it turns a single card of disruption into a recurring tax on the opponent's hand.
