Skull Raid
Discard spells have always fought the same losing battle against tempo: strip a full grip and they are backbreaking, but draw them a turn too late and they strand you, poking at an opponent who has already emptied out. The self-correcting clause folds those two outcomes into one line. Fire it into a stocked hand and it plays as a Mind Rot, forcing two cards from the opponent's own choosing; fire it into a threadbare one and it converts the shortfall into cards for you, so the sorcery has a job to do no matter how much the opponent is holding. Foretell tightens the sequencing: you can bank it early, pay the reduced cost later, and hide its identity behind a face-down card until you commit, which keeps the opponent guessing about whether the exiled card is removal, a counter, or this. The design is smoothing the variance that has always defined hand attack. Rather than a spell that lurches between blowout and dead draw depending on when it lands, you get one that returns something on either side of that spectrum. It will not out-disrupt the sharpest one-mana strippers, and it will not out-value a spell built purely to refill, but it declines to be a blank, and for a color that lives on both disruption and card flow, that dependability is the whole appeal.

