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Moxonomy

Skull Prophet

Creature — Human DruidBlack manaGreen mana

Two of the game's most-wanted early plays live in the same slot here, and the tap symbol is the throttle. A mana dork that fixes both colors is one thing; a self-mill enabler that stocks the yard is another; folding both onto a single two-drop means the tap ability can only ever do one of them per turn. That single choice is where the card earns its keep: fix your mana early, then pivot to loading the graveyard once your colors are settled, or bin first if what you'd rather have is fuel to reclaim. The 3/1 body settles any question about intent. This was never built to sit back and grind safely: it trades up in combat, folds to almost any removal, and applies pressure while it works, which fits the aggressive-reanimator and graveyard-value shells that want a ramp turn and a stocked yard in the same draw. Milling your own two cards reads as a cost only if the deck can't cash the graveyard back in; where it can, the mill is a second engine and the fixing smooths a color pair that has always been fussy about which mana it needs on which turn. It fills a role that usually asks for two separate cards, wherever the graveyard functions as a second hand and the mana isn't a given.

Skull Prophet (iko)
IKO · #206uncommon
Pricing
Normal: $0.93
Foil: $1.97
Oracle Text

Rules text

Tap: Add Black mana or Green mana. Tap: Mill two cards. (Put the top two cards of your library into your graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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