Skull of Ramos
The five Mox-style artifacts of this block (Skull, Heart, Horn, Tooth, and Eye of Ramos) each tap for a single color and can also be cracked for that same color, and the cleverness lives entirely in that second mode. Tapping for one black is unremarkable; what gives the piece its shape is the option to convert it into mana the turn you no longer need it on the board. That makes it less a ramp piece than a deferred ritual: hold it for a turn, then sacrifice it to push one big spell over the top, recovering the colored mana without leaving a tapped rock behind. The tension is that you pay three for a one-mana producer that wants to be spent, so the value sits in flexibility rather than acceleration. The crackable framing also reads as a hedge against the artifact-destruction that defined its era: an opponent's removal only ever takes a source you were planning to consume anyway. As the black-aligned member of a clean five-card cycle, it documents a moment when Wizards was comfortable handing every color its own modest, breakable mana battery, each tuned to the same template so the pattern could be taught five times over.
