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Moxonomy

Skirmish Rhino

Creature — RhinoWhite manaBlack manaGreen mana

Everything about this three-mana Abzan pile is designed to be efficient without being loud. The four-point life swing on entry is the tell: it does the same structural job a classic drain effect has always done, but folded into a body that already blocks well and pressures well. A 3/4 with trample is a genuinely awkward stat line to attack into and an annoying one to block, and stapling a two-life drain to the front end means it never trades down on tempo even when the board stalls. What holds the rate in check is that the drain fires once, on entry, and never again: the card wants to be blinked, sacrificed and recurred, or copied to matter past its first cast, which is exactly the value axis the white-black-green identity has always specialized in. As a lone curve-filler it holds its lane; wired into a recursion shell it becomes a slow, grinding clock that attacks the opponent's life total from two directions at once, damage on the board and drain off the trigger. The whole design is calibrated for the color combination built to outlast: a body that anchors the ground while the two life totals quietly pull apart in your favor. It is a rate card first and a value card second, and the value only shows up once you stop casting it the ordinary way.

Skirmish Rhino (tdm)
TDM · #224uncommon
Pricing
Normal: $0.17
Foil: $0.23
Oracle Text

Rules text

Trample When this creature enters, each opponent loses 2 life and you gain 2 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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