Skinwing
Wings stapled to a body that did not exist a moment ago: the Germ token arrives as a 0/0, the Equipment snaps onto it, and what lands is a 2/2 flier in artifact clothing. That self-attaching trick was Phyrexia's answer to the oldest equipment problem, the dead draw with no creature to carry it, and the flying is what makes this version of the package actually get its damage through. The fragility is the price. Because the Germ is 0/0 underneath, the +2/+2 is not a bonus stacked on a real body but the only thing holding the wearer up; enough toughness reduction or a sweep of the right size kills the Germ outright and strands the gear, exactly the brittleness the convenience buys. The equip cost is the other counterweight: relocating this onto a creature already in play is expensive enough that you are pushed toward the free attachment the token provides rather than treating it as a buff you shuffle around at will. The card you actually play, then, is a flier that supplies its own pilot, valued for the body it manufactures more than for any creature you would willingly pay six to suit up.

