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Moxonomy

Skemfar Elderhall

Land

A land that only ever taps for green risks becoming a dead draw once the game goes long, and the Golgari answer here is to bury a full board-development spell inside the activation cost. All game it pays green like any tapland; then, when you have mana to spare, it converts itself into a five-mana instruction that reads like the back half of a midrange payoff: shrink a blocker, drop two bodies, sacrifice the land to do it. That -2/-2 is not a kill spell you can lean on, but it clears a token, a mana dork, or a two-toughness threat while you build your own board, and the two 1/1 Elf Warriors mean the land does not simply vanish. What pays for the effect is a double tax on sequencing: the ability is sorcery-speed only, so no combat ambushes, and sacrificing the land costs you a permanent green source you no longer produce. You are spending a real long-game resource to flip a spare land into pressure, which earns its slot in a deck that floods on lands and wants every one of them to have a second use. The category is the self-sacrificing utility land that mimics a spell rather than a creature: no animation, no attacking, just a mana source that stores a Golgari tempo swing until the draw would otherwise be blank.

Skemfar Elderhall (khm)
KHM · #268uncommon
Pricing
Normal: $0.24
Foil: $0.41
Oracle Text

Rules text

This land enters tapped. Tap: Add Green mana. 2 generic manaBlack manaBlack manaGreen mana, Tap, Sacrifice this land: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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