Skip to content
Moxonomy

Skalla Wolf

Creature — Wolf Spirit3 generic manaGreen manaGreen mana

Dig five deep, optionally take one green card, bottom the rest at random: this is monochrome card selection dressed as a midrange body, and the strictness of the filter is what sets its ceiling. The generosity of looking five cards deep only cashes out if your deck is committed enough to green that the top five reliably contain something worth taking. Build wide across colors and the trigger collapses into a random bottoming; build a heavy green shell and it becomes a dependable enters-the-battlefield dig that pulls your best green card forward. The randomized bottom-of-library clause is the tax that stops it from doubling as scry or setup: you do not get to sculpt what you leave behind, so the only reward is the single card you put into hand. That confines the payoff to green-devotion or single-color builds where the consistency cost is already paid and the dig approaches a guaranteed hit. Even there, note the boundary: the ability looks, it does not tutor, so a green-flooded top five can still miss the specific piece you wanted. Outside that commitment it is a 3/3 whose enter trigger fizzles more than it fires, which is precisely the band a common-rarity value creature is built to occupy.

Skalla Wolf (m19)
M19 · #303rare
Pricing
Normal: $0.42
Foil:
Oracle Text

Rules text

When this creature enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close