Sizzling Soloist
Evasion here is priced in bodies, not mana. Each creature that follows this one onto the battlefield strips a blocker off one of your opponent's threats: a falter effect that clears a lane for your attackers rather than granting evasion of its own. The design's real cleverness lives in the second resolution. Once two creatures have entered in a turn, the targeted blocker not only can't block now but is dragged out to attack on its controller's next combat, pried out of a defensive crouch and into open ground. That is a piece of tempo engineering with a delayed sting: an ability that opens a hole this turn and dismantles the opposing wall for the following one, converting a defensive creature into a liability twice over. The constraint that keeps it honest is throughput. One creature entering yields only the ordinary can't-block trigger; the forced-attack clause demands two enters in a single turn, so it asks for a shell built to spit out tokens or replay cheap creatures rather than one that lands a single threat and sits. This is a swarm enabler for decks that already flood the board and need a way to turn presence into unanswered damage, with the forced-attack mode functioning as a pressure valve against an opponent who has stabilized behind a growing defense.
