Sisters of Stone Death
The whole engine hinges on a verb that almost no other creature owns in combat: not "destroy," not "fight," but exile while locked in a block. The ability forces a target creature to block the gorgons, dragging it into a fight it would rather skip; the
ability removes whatever is blocking or blocked by them to exile; and the
clause hands a stolen body back to you under your control. Read in sequence, the three abilities form a single petrifying pipeline: compel the block, turn the creature to stone, then resurrect the statue on your side. That is the Medusa myth rendered as a stack of activated abilities, and the ordering matters because the exile pile belongs to this creature alone: lose the gorgons and the road back closes, leaving the stolen creatures stranded. Only the exile step needs a live block to leverage, which paces that part of the engine to your combat steps and demands open mana every turn. The 7/5 frame hits hard but folds to anything that trades up, so the body is less a finisher than the price of admission to the theft. It is an incremental converter that does its best work the longer a game runs, peeling an opponent's board onto your own one block at a time: the kind of slow larceny that rewards stalling and outlasting rather than racing.

