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Moxonomy

Sisay's Ingenuity

Enchantment — AuraBlue mana

The cantrip is the whole reason this Aura was ever printed. For a single blue, you draw a card, which means the enchantment replaces itself the moment it lands: even if the granted ability never fires, you have spent one mana to cycle through your deck and stuck a permanent on a body. That enters-the-battlefield draw trigger is what separates this kind of color-changing Aura from the dead weight Auras usually carry, where a single removal spell costs you the spell and the creature both. The ability it grants is pure utility from a bygone design philosophy: changing a creature's color was a real lever in an era when protection from a color and color-restricted removal cared deeply about what color your blocker was. You could turn an attacker the wrong color to slip past a protection ability, or recolor your own creature out from under a Terror or a Doom Blade that only reads certain colors, all at instant speed. The function reads as obscure now because the metagame stopped pricing color in, but the chassis (a one-mana enchantment that draws a card and parks a repeatable activated ability on a permanent) is the kind of low-opportunity-cost design that holds up regardless of whether anyone ever pays the 2 generic manaBlue mana to use it.

Sisay's Ingenuity (pls)
PLS · #33common
Pricing
Normal: $0.17
Foil: $0.49
Oracle Text

Rules text

Enchant creature When this Aura enters, draw a card. Enchanted creature has "2 generic manaBlue mana: Target creature becomes the color of your choice until end of turn."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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