Siren Lookout
Explore was the keyword that taught a generation of players to gamble on the top of their library, and this flier is the mechanic reduced to its most legible form: a body whose entire payload is one reveal on entry. The design resolves a real tension, because a creature that draws a card when it lands is dangerous and one that grows when it lands is cheap, but explore is neither cleanly. It gives you a land into hand or a counter onto the body, and crucially it hands you a decision when the revealed card is a nonland: keep a known spell on top, or bin it and dig. That choice, made fresh every time, is the reason explore aged better than a flat "scry 1, then +1/+1" would have. On a 1/2 with flying, the upside skews toward the counter outcome, since a 2/3 evasive body is the version of this card that actually presses a clock. The body underneath is deliberately modest so the keyword does the lifting rather than the stats, which is what kept explore creatures from collapsing into pure value piles. It is a small card built to demonstrate a mechanic working as intended, and it does that job with no wasted text.
