Sir Shandlar of Eberyn
A 4/7 body for six mana is the kind of math that only makes sense if you read it as a defensive statement first and an offensive one second. The toughness number is the design point: seven survives the era's red burn arithmetic, shrugs off most combat, and parks behind a Royal Assassin or under a General's Kabuto without flinching. The power is almost incidental. What the card was built to do is hold a board, and the green-white color identity (rare for a creature of this size in the era) gestures at the slow, lifegain-and-pump axis that GW would only articulate cleanly years later. The Knight type meant nothing in 1994; the legendary supertype meant a great deal more, since it locked the table to a single copy under the old legend rule. Shandlar belongs to the wave of Legends humans printed as setting-anchors rather than as designed engines: a named noble from a specific region of Eberyn, statted to feel important rather than to slot into a strategy. The high toughness is the closest the design comes to a real question about creature purpose: what a body should do beyond simply standing in the way. The answer here is "stand there well," and for a setting-flavor rare from the format's first multiplayer-leaning set, that was the whole brief.

