Sip of Hemlock
Six mana for unconditional creature destruction is a price black has paid before, and the two life it tacks on is exactly the consolation rider that tells you what this card is and is not. Black's premium removal has always come in tiers: tight, cheap, conditional answers at the top, and at the bottom a class of catch-all kill spells that ask you to overpay in mana for the privilege of never reading the target's text box. This sits firmly in that lower tier. The life loss is not a finisher; it is a rounding error attached to the destroy clause, a small chip that nudges a stalled race or shaves a turn off the clock. What the design is really offering is breadth to decks that cannot afford to be choosy: it does not care about size, keyword soup, or whatever the opponent has assembled, only that the target sits there and can be pointed at. That last condition is the real limit. Because it targets and destroys rather than exiling or forcing a sacrifice, hexproof shuts it off, indestructible laughs at it, and regeneration buys the creature back. The sorcery speed and the cost are the tax for catching nearly everything else. Its whole identity is a trade of efficiency for unconditionality within those bounds: the spell you run when you would rather pay extra than gamble on whether your two-mana answer lines up against the threat actually across the table.
