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Moxonomy

Sinuous Vermin

Creature — Rat Horror1 generic manaBlack mana

Monstrosity was the keyword built to give a small body a late-game ceiling without spending two cards on it, and here that bargain is pinned to a 2/2: a serviceable early creature that converts unspent mana into a 5/5 with menace once the opening turns have run dry. The activation carries no timing restriction, so the five-mana investment can flip at instant speed, and that flexibility is doing real strategic work: the same mana that grows the body during combat also rewrites how it gets through. Menace does not arrive until the creature goes monstrous, so the upgrade from 2/2 to 5/5 also installs the second-blocker requirement in one motion. That coupling is the part worth noticing, because a chump-blocker plan against the unactivated 2/2 quietly stops working the instant the mana is available to respond, and the activation can be held until an attacker is already declared. As mechanical design it is unremarkable in isolation, but it shows the keyword doing its intended job: smoothing the curve so a deck never floods without a payoff, and giving a common-rarity creature a reason to still matter deep into a stalled game.

Sinuous Vermin (cn2)
CN2 · #46common
Pricing
Normal: $0.26
Foil: $0.67
Oracle Text

Rules text

3 generic manaBlack manaBlack mana: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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