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Moxonomy

Sinking Feeling

Enchantment — Aura2 generic manaBlue mana

An Aura that locks a creature down, then sells the prisoner's controller a key they can never afford. The first half is plain soft removal: once tapped, the enchanted creature won't untap on its own, contributing to neither attack nor block. The second half turns a permanent answer into a wasting clock. The opponent can pay to free their creature, but every untap costs a mana and shaves a point off both its stats, so escape comes at the price of slowly erasing the thing being freed. A bigger body walks free a few times before the accumulated reductions finish it; a one-toughness creature kills itself the first time it tries to move. This trades on the design tension that the -1/-1 counter and wither era was built to mine: the counters the Aura hands out aren't incidental, they're live ammunition for everything else on the board that punishes a shrinking creature. Left alone, the lock holds and costs its controller nothing, keeping a tapped creature on the sideline. Pressured, it becomes a self-inflicted curse. The whole personality lives in where the decision sits: you don't choose how the locked creature dies, the opponent does, and each choice they make leaves them smaller than the last.

Sinking Feeling (shm)
SHM · #51common
Pricing
Normal: $0.15
Foil: $0.73
Oracle Text

Rules text

Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "1 generic mana, Put a -1/-1 counter on this creature: Untap this creature."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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