Sinister Starfish
A wall that also digs. The 0/3 body exists to sit uncontested through the early game: nothing about the stat line invites a trade, and that inertness is the point, because the card wants to sit back and tap every turn rather than block for value. Each idle turn becomes a soft library filter, one card of graveyard-fuel and top-of-deck smoothing at a time, which makes it a repeatable enabler for anything that cares about a stocked graveyard or wants to move a dead draw off the top. Surveil rather than mill or scry is the deliberate choice: it fills the yard on demand while still letting you keep a card you need, so it feeds delve, flashback, reanimation, and threshold-style payoffs without the downside of milling yourself out or stranding a bad card on top with no way to shift it. The friction is that it does nothing the turn it lands and produces exactly one surveil per turn cycle, a slow drip rather than a burst; it is an engine that pays out over a long game, not a card that swings a tempo race. It sits in the tradition of graveyard-enablers that ask for nothing but time: no mana beyond the casting cost, no risk to itself in combat, just a steady hand on the top of your library.


