Skip to content
Moxonomy

Sinister Hideout

Land

The dual-land template has been iterating on the same tension for years: how much value can a land carry before it competes with actual spells for the slot? This one answers by hiding a filter behind a wall of mana. The color fixing is the enters-tapped tapland baseline, no better and no worse than the cheapest version of that deal. What sets it apart is the activated surveil, priced at four generic on top of the tap so it never rivals a real turn's play. That price tag does all the work: a tapland that also cracked for card selection at a discount would be strictly better than a plain one, so the surveil is walled off to the late game, when your excess mana has nowhere else to go and smoothing your next draw or fueling a graveyard is worth spending on. The result is a manabase piece that does nothing extra when you are under pressure and quietly earns its keep once the game goes long. It belongs to the family of lands that convert flooded turns into incremental advantage, trading raw efficiency for a floor that never actively hurts you.

Sinister Hideout (spm)
SPM · #184common
Pricing
Normal: $0.13
Foil: $0.19
Oracle Text

Rules text

This land enters tapped. Tap: Add Blue mana or Black mana. 4 generic mana, Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close