Simplify
Green's targeted enchantment removal has always been clean and reliable: Naturalize and its kin name a permanent and destroy it. This takes the opposite route. By compelling a sacrifice rather than naming a target, it reaches across the table without ever pointing at anything, and that distinction does real work. A targeted Disenchant cannot even be cast into a board with no legal enchantment, and it can be turned aside by hexproof or shroud on the enchantment itself. An edict dodges both: nothing is targeted, so protection abilities never engage, and there is no legal target requirement to satisfy, so the spell resolves and forces a choice. The cost of that reach is that the opponent picks what dies. Against a wall of disposable auras propped up beside one irreplaceable enchantment, they feed you the chaff and keep the piece that matters; the spell only pays off when an opponent's enchantment count is precisely one. The symmetry compounds the conditional: each player sacrifices an enchantment of their own, so casting it with anything valuable on your side of the table costs you too. The one-mana rate buys a removal spell that strips an enchantment cleanly only under that narrow alignment, when the opponent has exactly one and you have nothing you mind losing. A blunt instrument priced like a scalpel, honest about exactly what an edict can and cannot reach.
