Simoon
A one-sided sweeper at instant speed, built around a single design wrinkle: the damage only touches creatures your opponent controls, so your own board sits untouched while theirs takes a point across the table. One damage is a small number, but it is precisely the number that mattered in the era this was printed: a generation of one-toughness creatures (mana dorks, weenie aggressors, the kind of board a fast white or green deck flooded onto the table) all died to it at once, and the asymmetry meant you could fire it into a stalled combat or an enemy alpha strike without surrendering your own developed side. The instant speed is the part doing the heavy lifting; it turns a modest effect into a combat trick that resolves on the opponent's turn, blanking their attack math after blockers are declared or after a pump spell has committed. Two-color Boros-and-Selesnya-style aggro decks of the period had no clean answer to a card that asked for nothing but two mana and rewarded you for holding it up. It reads as marginal removal and plays as a tempo-and-mirror tool: a partial wrath that only ever costs the other player.



