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Moxonomy

Simic Initiate

Creature — Human MutantGreen mana

Graft handed players a single +1/+1 counter at the cost of one green mana and a creature that exists mostly to hold it. This is the floor of that cycle, the version with no extra ability bolted on: it enters carrying its one counter, then can pass it to the next creature that enters, collapsing into the 0/0 husk it always was once empty. Stripped of distractions, it lays the keyword's whole fiction bare, the merfolk-and-ooze faction grafting flesh onto everything it touched, rendered as a body that gives away its own substance. Read it as a portable counter rather than a creature: a counter you choose where to deposit, on a host that costs only a single green and dies the moment it has paid out. The card matters only when something downstream cares about the counter's movement or arrival: a proliferate engine that wants a seed, a growing threat that wants a head start, a sacrifice payoff that wants a creature whose value lives elsewhere. Graft's design honesty is that it pays you up front and trusts you to spend the counter before the donor falls over, which a 0/0 with no counters certainly will.

Simic Initiate (mm2)
MM2 · #162common
Pricing
Normal: $0.12
Foil: $0.14
Oracle Text

Rules text

Graft 1 (This creature enters with a +1/+1 counter on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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