Simian Sling
Reconfigure was built to solve the equipment creature's oldest problem: a body that stops being a body the moment its Equip resolves, or a piece of gear that sits dead until something worth equipping shows up. This one attacks the seam directly. Cast it early as a 1/1 that pokes for damage even when chumped, then reconfigure it onto a real threat later without paying to recast anything. The blocked-trigger reads like a small consolation on both halves of the split identity: whether the Monkey is swinging on its own or riding a bigger creature, running it into a blocker still forces a point through, which quietly taxes the defender's decision to gang up. That last clause carries the card's whole reason to exist. Most cheap aggressive one-drops go inert the instant the ground stalls; this one keeps chipping the moment blocks are declared, and reconfigure lets it migrate its bonus to whichever attacker the opponent least wants pumped. The two-mana reconfigure cost is the honest tax on that flexibility: sorcery-speed, so no combat-trick blowouts, and expensive enough that you commit to the move a turn ahead rather than snapping it around at will. It is a modest card doing a specific job, giving a red aggressive shell a one-drop that stays relevant into the midgame instead of becoming a topdeck liability.
