Silver Deputy
The land-fetch here is a Sylvan Ranger variant with the smoothing dialed back: instead of drawing the fetched card, it sets your next draw to a basic or Desert, guaranteeing the land at the cost of a draw step. That distinction is why this reads as a fixer for decks leaning on Desert typing rather than a card-advantage engine; it thins nothing and costs you a real card off the top, but it lets you assemble a specific land for whatever the Desert package is doing. The activated ability is the stranger half: a repeatable +1/+0 to any creature you control, walled off from instant speed. That sorcery-speed clause is the entire restriction, because it forbids the obvious combat-trick line: you cannot swing in and pump to steal a block, so the buff has to be committed during your main phase, before attackers are even declared, with the boost fading at end of turn. As an artifact creature it counts twice for Mercenary and artifact-count builds, but the 1/2 body signals a support piece and not a threat: it fetches, it nudges attacks along, and it survives incidental pings while doing so. The design logic is a fixer that keeps earning its slot past the turn it lands, trading the immediate card draw of its predecessors for a slow, sorcery-locked attrition edge.
