Signal the Clans
A tutor that hands you the breadth and keeps the choice for itself. The deal is plain: dig up three creature cards, reveal them, and if all three have different names, one of them is selected at random and put into your hand while the rest go back into your library. You do not pick which; the card decides for you before it shuffles the losers away. That randomization is the price of the rate. Two mana at instant speed to pull a creature is aggressively cheap, and a deterministic version at the same cost would be a toolbox staple in every green-red list ever built; the one-in-three lottery is what holds it back from being one. The design steers you accordingly. It is happiest when all three creatures you reveal are outcomes you would accept, which pushes against the usual instinct to tutor for a single silver bullet and toward decks that want a body, any body, plus a free shuffle to smooth future draws. The failure mode is built in too: reveal fewer than three distinct names and you get nothing except that shuffle, so a creature suite stuffed with redundant four-ofs has to actually carry enough variety to clear the bar. That is the contrarian streak. Most creature tutors reward you for consolidating around your best card; this one charges you for diversity and then denies you the satisfaction of spending it on the specific card you wanted.
