Sigiled Skink
The scry triggers on the declaration of attack, not on damage: send it into the red zone and you filter your next draw whether the creature connects, gets chump-blocked, or trades into a bigger body. That timing is the whole point. Most card-selection effects ask for a passive payment first (tap a permanent, pay mana, crack something), so the smoothing happens off to the side of your game plan. Here the reward fires the instant you commit to combat, which means the filtering and the clock advance together, and the opponent cannot deny you the scry by blocking. The 2/1 is fragile enough to die to almost anything, but that fragility shapes the question it poses early: a body that starts tuning your draws the moment it swings forces a choice between spending removal now (and letting later threats resolve unanswered) or eating the attack and watching the deck quietly fix its sequencing. It is a small alignment of incentive and archetype. A defensive deck has no use for filtering that only happens on the offensive; an aggressive shell gets precisely the resource it tends to lack, which is a way to dig toward its next threat or reach spell without ever pumping the brakes on the assault.
