Sigil Tracer
Spell-copying has almost always been a one-shot: a single storm trigger, a flashback duplication, a fork that costs you a card. This Merfolk Wizard turns it into a recurring outlet paid for in board presence. The activation is the design: a payment plus tapping two untapped Wizards, which means the body doing the copying is itself a Wizard and every other Wizard you control becomes spare crewing capacity. One Sigil Tracer plus one more Wizard buys a copy per turn; a wider Wizard board lets you fork several spells in sequence, each pointed somewhere new. The new-targets clause is what lifts it above a damage doubler: copy a counterspell to win a counter-war, aiming the duplicate at the opponent's response while the original handles their threat; copy a bounce spell or a tutor and send the duplicate where the original never reached. What keeps the engine in the support tier is the tap requirement, which competes directly with attacking, since the Wizards you swing with are the same untapped bodies the ability demands; without vigilance you choose between pressure and the copy each turn. That tradeoff caps it short of a finisher. It converts a critical mass of small blue bodies into repeatable spell-multiplication, an effect that elsewhere costs a full card every time you want it.
