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Moxonomy

Sigil of Sleep

Enchantment — AuraBlue mana

Most combat-damage Auras turn their host into a clock: pump the power, grant evasion, draw a card on connection. This one rewires the payoff toward tempo, bouncing a creature the defending player controls every time the enchanted attacker reaches their life total. The discipline hides in the trigger condition. The bounce keys off damage dealt to a player, not damage dealt generally, so trades and chump-blocks produce nothing; the damage has to land on a face. That makes it a force multiplier on whatever already pushes damage through, and it does not insist the damage be combat. A flier or unblockable attacker becomes a recurring one-sided Unsummon, stripping a would-be blocker the turn before it would matter, then the next one. But a noncombat ping reaches a player just as well: hang this on something that can deal direct damage to the face and the bounce fires without the creature ever attacking. The Aura supplies neither the evasion nor the ping; it rewards either path identically. The result captures blue's preference for soft, repeatable disruption over permanent answers: nothing dies, but the defender keeps replaying the same creatures and slipping further behind on tempo every turn the enchanted threat keeps connecting.

Sigil of Sleep (uds)
UDS · #46common
Pricing
Normal: $4.70
Foil: $94.93
Oracle Text

Rules text

Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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