Sidequest: Raise a Chocobo // Black Chocobo
The Saga-adjacent Sidequest frame reframes a familiar design problem: how do you reward a go-wide creature deck for hitting land drops without simply printing a static anthem? The front half plants a 2/2 Bird that swings harder every time a land enters, a self-contained landfall payoff that grows within a single combat step but resets each turn. The transform trigger is the wrinkle: it checks at your first main phase, not on a chapter counter, so the enchantment only flips once you have assembled a board of four or more Birds. That gates the payoff behind board development rather than a timer you cannot control, which means a stalled or swept board leaves the front stuck rather than advancing on rails. Flipping into Black Chocobo pays two dividends at once: it fetches a land onto the battlefield (immediately feeding its own landfall clock) and upgrades the +1/+0 pump from a single token to every Bird you control. The design is careful about sequencing here; the land it tutors up on transform is the first landfall trigger the flipped side sees, so the reward front-loads a pump the turn it lands. What holds the whole package together is the Bird typing threading through both halves: the token counts toward the flip condition, the flip rewards a wide Bird board, and the mana value stays low enough that the ramp is a bonus rather than the plan.
