Sidar Jabari
Two abilities pulling in the same direction: attack profitably, and clear the blockers that would make attacking unprofitable. Flanking, Mirage's combat mechanic, puts the math on the defender's side of the ledger; a creature without flanking that blocks shrinks by -1/-1, so the body stays a modest 2/2 on paper while threatening larger trades in the red zone. The attack trigger is what elevates this from a generic flanking beater into a dedicated aggressor. Tapping a creature the defending player controls every time it swings is purely an attacker's tool: it strips a potential blocker before damage is dealt, which means the flanking penalty has fewer targets left to punish and the whole engine tilts toward pressing the attack rather than holding the line. The card asks one question over and over (will you block this profitably, or not at all?) and stacks the answer in the attacker's favor both ways. The legend treatment fits the early-set convention of rendering named characters as small bodies with a single signature trick, well before later design loaded commanders with multi-line stat sheets and game-ending abilities. It captures a period when a four-mana 2/2 could justify its place on combat arithmetic and a repeatable tap effect alone, with no protective keywords, no card advantage, and no ambition beyond winning the ground game one favorable swing at a time.

