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Moxonomy

Sickleslicer

Artifact — Equipment3 generic mana

Equipment carried an old flaw before this design: cast it with an empty board and you held a do-nothing artifact, a sword waiting for a hand to wield it. The keyword stapled here solves that by manufacturing its own bearer, a 0/0 Germ that exists only because the gear is attached to it. Strip the equipment away and the token's toughness collapses to zero and it dies, which means the +2/+2 is not arbitrary stats: that buff is the only thing keeping the carrier alive, so the static bonus is load-bearing in the most literal sense. That coupling is the clever part. The equip cost stays high precisely because casting the artifact already handed you a body for free, so the four mana to relocate it later is the tax for squeezing two creatures out of one card across a game. As an expression of the mechanic, this is the plainest one going: no evasion, no trample, no second ability, just raw numbers bolted to a self-attaching frame. It is the control sample against which the splashier living-weapon designs get measured, the version that shows what the keyword does before any rider muddies the reading.

Sickleslicer (mm2)
MM2 · #228common
Pricing
Normal: $0.05
Foil: $0.15
Oracle Text

Rules text

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip 4 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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