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Moxonomy

Sickle Dancer

Creature — Human Warrior2 generic manaBlack mana

The tell is in the word "team." This is a self-pumping attacker whose growth condition reads across the table to a partner's board, not just your own, a small piece of design engineered for two-headed play. That framing matters, because it changes how easily the trigger turns on: in a format where two players share a battlefield, "another Warrior" is satisfied by anything either of you controls, and the +1/+1 lands in combat math that already involves two attackers and two blockers on each side. The 3/2 body wants to be swinging regardless, so the conditional bonus is a rider on a swing you had every reason to make anyway, not a tax you pay to unlock it. Note the shape of the ability precisely: it grows only itself, checking for a nearby Warrior rather than handing the buff out to the rest of the team, so it is a beater with a rider rather than an engine that scales a board. Drop it into solo play and the "team" clause quietly collapses to "you," leaving an ordinary tribal creature that needs a Warrior of its own to feed the trigger. What is left is a common-rarity aggressive body built first for a shared-permanents format, where the wrinkle of a trigger that spans the seam between two players is the only thing setting it apart from the plain Warriors it sits beside.

Sickle Dancer (bbd)
BBD · #50common
Pricing
Normal: $0.04
Foil: $0.27
Oracle Text

Rules text

Whenever this creature attacks, if your team controls another Warrior, this creature gets +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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