Sickle Dancer
The tell is in the word "team." This is a self-pumping attacker whose growth condition reads across the table to a partner's board, not just your own, a small piece of design engineered for two-headed play. That framing matters, because it changes how easily the trigger turns on: in a format where two players share a battlefield, "another Warrior" is satisfied by anything either of you controls, and the +1/+1 lands in combat math that already involves two attackers and two blockers on each side. The 3/2 body wants to be swinging regardless, so the conditional bonus is a rider on a swing you had every reason to make anyway, not a tax you pay to unlock it. Note the shape of the ability precisely: it grows only itself, checking for a nearby Warrior rather than handing the buff out to the rest of the team, so it is a beater with a rider rather than an engine that scales a board. Drop it into solo play and the "team" clause quietly collapses to "you," leaving an ordinary tribal creature that needs a Warrior of its own to feed the trigger. What is left is a common-rarity aggressive body built first for a shared-permanents format, where the wrinkle of a trigger that spans the seam between two players is the only thing setting it apart from the plain Warriors it sits beside.
