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Moxonomy

Sickening Dreams

Sorcery1 generic manaBlack mana

The X here is not paid in mana but in cards: each point of damage costs a card pitched from hand, which inverts the usual scaling math entirely. A symmetrical sweeper that hits creatures and players alike, it punishes you the same as your opponent, so its natural home was never a fair midrange shell but a deck willing to empty its hand on purpose. It belongs to an era of black design that treated the graveyard as a second resource pool rather than a dead zone, where discarding was not a tax but a delivery mechanism: pair it with madness creatures or flashback spells and the cards you toss aren't lost, they're relocated to a resource you can still spend. The reach component, damage to each player, is what separates it from a pure board wipe; in a build that can survive its own symmetry, it doubles as a finisher that converts a flooded grip into a lethal swing. The friction is obvious and intended: you are betting that the cards in your hand are worth less to you than the life and creatures they erase from across the table. Most decks can't make that bet profitably, which is exactly why the card has always belonged to the archetypes built around filling and emptying a hand rather than husbanding it.

Sickening Dreams (pd3)
PD3 · #18uncommon
Pricing
Normal:
Foil: $0.69
Oracle Text

Rules text

As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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