Sibsig Muckdraggers
Delve's whole pitch is that the printed cost is a bluff: nine on paper, but a stocked graveyard can knock most of it off. The problem here is that the discount and the payoff want the same fuel. The enters trigger returns a creature card from your graveyard, and delve pays by exiling cards from that same graveyard, so every card you spend to make this a bargain is a card the trigger can no longer reach for. Delve deep and you may have exiled the very creatures worth getting back, leaving a 3/6 with a lone Raise Dead stapled on; leave enough behind to guarantee a target and the delve discount shrinks. Worse, the trigger is not even a floor: it requires a legal creature card in the graveyard, and with nothing there it simply does nothing. This is what separates the delve cards that mattered from the ones that filled a common slot. The ones that mattered turned exiled cards into raw efficiency, spending the graveyard for something the graveyard's contents did not need to be. This one asks you to spend the graveyard while caring what was in it, a self-defeating loop dressed up as value. What remains is a slow blocker that eats combat rather than ends it, castable at a real discount only when your yard is overflowing and, awkwardly, only worth the recursion when it is not.
