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Moxonomy

Sibsig Icebreakers

Creature — Zombie2 generic manaBlack mana

Symmetrical discard is the trap and the point. The trigger asks both players to pitch a card, which sounds like a wash until you count who chooses the timing and who built for it. To the controller, that thrown-away card is fuel: a creature with a graveyard payoff, a flashback spell, a reanimation target, a card already dead in hand. To the opponent it is a tax with no warning, biting hardest when their hand has run thin and every card counts. The asymmetry lives entirely in deckbuilding, not in the text, a discipline that lets a common-rarity body carry a rider that would otherwise cost more. It sits in a long line of creatures that staple hand disruption to a stat line: the effect here plays closer to a Hymn-style attack you also get to block with than to a clean two-for-one, since the controller spends a card too. The 2/3 frame does quiet work, walling off the small early attackers that pressure a slow disruptive plan while the trigger grinds down the resource race. Built for an attrition-minded shell that wants every permanent doing two jobs, its value compounds only when a deck is paying attention to what lands in the graveyard, and evaporates in a deck that treats its own discards as a real cost rather than a resource.

Sibsig Icebreakers (dtk)
DTK · #119common
Pricing
Normal: $0.07
Foil: $0.47
Oracle Text

Rules text

When this creature enters, each player discards a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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