Shyft
A color-changing creature is a strange thing to print in 1995, because color is mostly something that happens to a card from the outside: it determines what can target it, what it dodges, what protection bites. This Shapeshifter hands that lever to its controller, but only once per turn cycle, on the slow cadence of the upkeep step, with the change persisting until you decide to change it again. The design instinct behind it is defensive misdirection rather than offense: become white in response to a board you expect to attack with red protection, or shed a color so a color-hoser sweeper passes you by. The 4/2 body is the tell that this was never meant to be a clock; it dies to almost anything and asks five mana to do so. What it offers is a body that can repeatedly reposition itself on the color wheel, which in an era thick with Circles of Protection, color-specific blast effects, and protection-from-color keywords was a genuine, if niche, hedge. The friction that keeps it honest is the timing: you commit to a color on your own upkeep, before your opponent has acted, then live with that choice through their entire turn. The trick only pays off if you read the incoming threat a full turn early, which makes it a reactive tool you have to set up proactively. It is a clever expression of color-as-resource at a moment when the game was still working out how malleable color could be.

