Shuri, the Black Panther
Two mana for a Selesnya artifact payoff is aggressive pricing, and the tiered attack trigger is why: nothing happens until the board earns it. At three artifacts you draw on the swing; at six, your whole team gets +2/+2 through end of turn; below those counts, this is a 2/3 lifelinker that happens to be attacking. Green-white has rarely been the artifact color pair, which is part of what makes the design worth a second look; the identity opens white's token and equipment production alongside green's artifact ramp and Treasure generation, giving two roads to the same threshold. Lifelink on the body is the quiet connective tissue: an anthem swing from a lifelinking attacker turns a wide board into a life-swing that stabilizes and closes inside a single combat step. Go-wide token strategies and artifact-count strategies usually pull against each other (one wants creatures, the other wants noncreature permanents), and the tiers reward the build that refuses to choose: cheap artifacts serve as both the trigger for the draw and the fuel for the anthem those tokens then cash in. It is a design that asks you to solve two board-building problems at once and pays double when you do.

