Shu General
Horsemanship is one of the most lopsided evasion keywords ever printed, and this is what it looks like wearing a workmanlike body. The mechanic was native to the Portal Three Kingdoms era, where almost every creature carried it and combat read normally; outside that closed pool, virtually nothing in the game has horsemanship to block with, which turns the keyword into near-unconditional unblockability rather than the symmetrical riding-versus-riding fiction it was designed to model. Pair that with vigilance and you get a four-mana attacker that connects every turn without ever surrendering its defensive posture: it swings, it stays back, and the ground in front of it stays clamped shut. The 2/2 frame is the brake. The clock is slow and the body folds to almost any removal or a chump that happens to share the keyword, so the design never threatens to run away with a game on its own; it just refuses to be stopped in the red zone. That gap between an evasion ability that ages into one of the most punishing in the game and a stat line that keeps it firmly mid-tier is the whole tension here, and it is why horsemanship creatures tend to be prized for the keyword first and the soldier attached to it second.

