Shrike Force
Three white keywords stacked on one small body, and they compound rather than merely coexist. Double strike doubles the damage, so vigilance means those doubled hits happen while the creature stays home to block, and flying means the point of entry is hard to contest. The 1/3 frame keeps the base numbers modest: on its own it swings for two in the air and survives most early trades, an unremarkable clock. Read as an invitation rather than a threat, though, it changes character entirely. Every point of power you pin to it lands twice, so any equipment, aura, or anthem effect you layer on turns a nothing body into a genuine finisher without touching the keyword suite. Vigilance erases the usual cost of committing a buff to an attacker: it keeps swinging without leaving you exposed on the crackback. That makes it a chassis for the oldest white plan there is, the one that answers "how do I win with a weenie" by loading a single evasive body with enough combat math to end games. The keyword density is the payload; the small stats are what keeps the price down and hands the deckbuilder the real work.
