Shrapnel Slinger
Artifact destruction usually costs you a card and a slot: a maindeck answer that sits dead when there's nothing to blow up. This one wraps the removal inside a body you were already happy to play, and pays for the effect with fodder rather than a card in hand. The sacrifice is the interesting knob. You are not spending a fresh card to destroy the artifact; you are converting a creature you already own (a spent token, a chump, a dork that has done its job) into a removal spell that arrives on a creature. Where the board is already producing expendable bodies, the second trigger becomes close to free, and the destruction stops being a reactive answer and starts being a resource you generate on demand. That reframing matters because it folds artifact hate into a creature you would run anyway: a red aristocrats or sacrifice shell can play this as a creature first, with the destroy clause as upside that only fires when there's both a target and a body to feed it. The conditional structure (enter, then optionally sacrifice, then destroy) means it does nothing awkward when either half is missing: no target, keep the creature; no fodder, keep the 2/2. It is a modest rate presented as a creature that happens to answer artifacts, rather than an answer that happens to have a body.
